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How to prevent library's packedmedia from loading standard shapes and media?

Hello,

is there a way to prevent the packedmedia node from a library from including standard shapes and media already available in FlexSim?

I have a couple of custom objects (one of them is a version of an Operator). As a consequence, the library's packed media node copies several standard shapes and media regarding the operator to the library file. That inflates the library from 6 MB to 64 MB.

Thank you.

FlexSim 25.0.2
user library3d shapespackedmedia
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