I have been attempting to make 3D object for Flexsim that can have new textures added within Flexsim just like the general box and cylinder objects.
I have read this answers post about preparing 3D objects but I am unable to make it work. I am making simple shapes in 3DSMax and exporting them in 3DS format with the "fstx.png" texture correctly added, but I stil cant seem to make the textures function in Flexsim.
In fact if I import one of the general Flexsim shapes into 3dsmax and export it again to 3ds format, it looses its abilities to hold textures and change color in Flexsim.
I have attached an example of a basic cube and transparency texture that I have worked with:opacity.png