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Valentin R avatar image
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Valentin R asked Valentin R commented

Extract animation (fbx) from hard coded animated Flexsim operator (ragdoll)

Hi everyone,

I've been developing some kind of hard coded animation for the flexsim's ragdoll. This has been performed by applying rotations to the ragdoll parts. At that point, I have some well behaving operators however this method is complicated to apply to operators in other scenarios. Could it be possible to "record" or "convert" my well behaving operator in an animation format (probably fbx) ?

Please, do not hesitate to share your thoughts and ideas. I'm very interested in your previous experiences on such topic. Thank you !

FlexSim 19.0.0
animation
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Phil BoBo avatar image
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Phil BoBo answered Phil BoBo commented

FlexSim does not have any capabilities for exporting animations for use in software other than FlexSim itself.

The data for the animations is stored in the tree in MODEL:/Operator1>visual/animationinfo/animations/Walk/keyframes. You could try to write a script to export that data if you wanted.

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Ralf Gruber avatar image Ralf Gruber ♦ commented ·

@phil.bobo, @Valentin R

I think what Valentin was asking for is this:

He has a csv file with a list of times/joint angles that replicate a recorded movement. At the moment, he applies these by code to the operator to make him look like being animated for an ergonomics analysis.

His question is, if you would know of any tool or had any suggestion on how to approach creating an fbx animation out of this file with data points, preferably automated.

Thanks in advance

Ralf

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Phil BoBo avatar image Phil BoBo ♦♦ Ralf Gruber ♦ commented ·
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