Hi everyone,
I've been developing some kind of hard coded animation for the flexsim's ragdoll. This has been performed by applying rotations to the ragdoll parts. At that point, I have some well behaving operators however this method is complicated to apply to operators in other scenarios. Could it be possible to "record" or "convert" my well behaving operator in an animation format (probably fbx) ?
Please, do not hesitate to share your thoughts and ideas. I'm very interested in your previous experiences on such topic. Thank you !