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Hao Zhou avatar image
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Hao Zhou asked Hao Zhou commented

Is it possible to add music into VR environment

I just developed a small VR game in FlexSim and realized that it would be cooler if we can add some background music. Is it possible to do that in FlexSim?

Thanks for the help!

FlexSim 19.0.2
vr mode
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Ben Wilson avatar image
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Ben Wilson answered Hao Zhou commented

Hi @Hao Zhou,

Have a look at the various sound commands. You'll probably be able to do what you're trying for.


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Hao Zhou avatar image Hao Zhou commented ·

Hi Ben. The sound effects with WAV format work very well with touch controller interactions. However, the longer time musics that are used for background music with MP3 format do not work. Even I convert the format to WAV, it still does not work properly. Could you provide suggestions to fix it? Thanks

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Ben Wilson avatar image Ben Wilson ♦♦ Hao Zhou commented ·

Hi @Hao Zhou,

Can you post an example audio file that does not work? We can test to see what the problem is.

Be sure to @Ben Wilson notify me when you make a reply. That way I'll know that you have posted something new.

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Ben Wilson avatar image Ben Wilson ♦♦ Ben Wilson ♦♦ commented ·

Hi @Hao Zhou,

Maybe there is something in the finalized .wav file that differs, where FlexSim is able to play .wav files from some encoders but not others? ( @phil.bobo )

I converted your .mp3 to a .wav file using Foobar 2000, and the resulting .wav file plays within FlexSim just fine (tested using this command structure).

I've attached a clip of the .wav file's first seconds, clipped from the full audio using WavePad Audio Editor Free which you can use to test playing from your FlexSim installation.

01-super-mario-bros.wav

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Hao Zhou avatar image Hao Zhou commented ·

Thanks for the help Ben. I really appreciate it!

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