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Libby avatar image
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Libby asked Joseph Gillespie commented

ASRSVehicle of wrong animation

Hi everyone.I want an ASRSVehicle "travel to loc" and do animation of extending fork. There's no problem if I do "travel to loc" or animation separately. But when do animation after "travel to loc", the animation looks weird, the model will do animation with a unexpected vertical travel.How can I avoid the vertical travel?Or is this a software bug?

Attach is my model.

Hope for reply.

FlexSim 18.2.3
animationasrsvehicle
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Joerg Vogel avatar image Joerg Vogel commented ·

Please be so kind to tell us the next time, that you use a customized ASRSvehicle. I am currently not aware how the event triggers, the animation triggers and offset travel tasks let the vehicle behave. It isn’t just a vehicle with an animation. It is much more. Maybe your keyframes are set to let the lift travel to an defined height at the end of the animation and the offset travel event trigger manage already some part of the animation. The result is: the combination looks weird. If you want an own vehicle then start to build it beginning from the basic TE. Please read the manual chapters about animation, kinematics and get information on offset travel absolut and relative option.

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Benjamin W2 avatar image Benjamin W2 commented ·

@Braydn T, do you want to take a look at this?

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1 Answer

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Braydn T avatar image
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Braydn T answered

Hey @Libby

I am unable to recreate the animation. If it is a custom animation could you make sure it is saved in the model and re upload? Something else you could try is adding a delay with 0 time in process flow between the travel and run animation, that can often help issues like that.

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