I am attempting to make an object behave as an aircraft would when it turns. Meaning, it must roll on the OBJECT's relative x-axis, and then pull up on the OBJECT's relative y-axis. (For my purposes, I never want the object to rotate on it's relative z-axis). However, when I rotate on the object's x-axis, and attempt to rotate on its y axis, it actually rotates on the WORLD y-axis. Is it possible to change this?