Hello,
I am trying to create a new object that uses some functions that already exist in the Decision Point and Control Point, such as:
- identifying a nearby object and snap to it
- draw not-resizable shapes (I noticed that both Decision and Control Points have the same shape and drag behavior while setting them at the model)
- listen to passing objects without having flow connections (OnArrival / OnReceive)
Are there any commands or codes that allow me to apply those functions in my object?
I am using the Module SDK to create this new object in FlexSim, and I was trying to use the "checkCollision()" method, but had no success using the function. My object currently extends the FlexsimObject class