Hi all,
Quick question.
I need to animate an operator using Object.rotation commands on specific parts (elbow, chest ..).
This is quite easy with a legacy operator and its drawsurrogate node (see attached) because each body part is individually controllable. capture.png
The legacy is quite old-looking.
Is it possible to do the same with a new operator (17.2.1) (which isn't divided in pieces like the legacy one) ?
I'll add that I need to rotate/move parts of the body according to values from a .csv. I'd like to use only FlexSim but am open to suggestions.
Thanks !