question

Philippe M avatar image
0 Likes"
Philippe M asked Phil BoBo edited

Is it possible to move parts of an operator (like a legacy operator) ?

Hi all,
Quick question.

I need to animate an operator using Object.rotation commands on specific parts (elbow, chest ..).
This is quite easy with a legacy operator and its drawsurrogate node (see attached) because each body part is individually controllable. capture.png
The legacy is quite old-looking.

Is it possible to do the same with a new operator (17.2.1) (which isn't divided in pieces like the legacy one) ?

I'll add that I need to rotate/move parts of the body according to values from a .csv. I'd like to use only FlexSim but am open to suggestions.

Thanks !

FlexSim 17.2.1
operatoranimationdrawsurrogatelegacy
capture.png (14.3 KiB)
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

1 Answer

·
Phil BoBo avatar image
2 Likes"
Phil BoBo answered Phil BoBo edited

The new operator's animations are entirely defined within its file and currently can only be adjusted using other software and then re-imported.

If you want to dynamically move the individual components of the operator, you need to use the legacy operator right now.

(Or you could chop up the new operator into pieces using 3D modeling software, and import the individual pieces like an action figure in place of the legacy operator's pieces if you wanted to update the legacy operator's look.)

5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.