Hi,
I'm having a question based on the following reasoning:
If you run your model with your 3D model open, Flexsim will schedule events based on the frames per second to calculate the position of every object. Two objects cannot have the same spatial coordinates, so you create an effect of hindrance.
If the 3D model is closed, Flexsim will not schedule events at the rate of frames per second, but rather schedules events based on when an object will arrive at its destination. The object is not actually moving through the 3D space anymore.
Given that my reasoning is correct here, how does Flexsim take into account the possible clashes between objects in case of no rendering?
Thanks,
Jarek
RHDHV