FlexSim 2018 Update 1 is available.
If you have bug reports or other feedback on the software, please email [email protected] or create a new idea in the Development space.
Release Notes
- Added a Database Connector tool and Database FlexScript API.
- Updated the Emulation module and added it to the toolbox.
- Updated object triggers to be dynamically added and executed to improve performance and flexibility.
- Added an option to store StatisticsCollector bundle data on the hard drive.
- Added a global preference for date and time formats, which will default to the system's locale settings.
- Updated the stick() command to be able to get information about the VR headset by passing -1 for the stick number.
- Added a Box Plot chart type.
- Added a visual Walls object, which can be connected to A* as a member.
- Added an option to reverse rows on a gantt chart.
- Updated how the gantt chart handles colors.
- Added a time window option to several charts.
- Improved axis title options on several charts.
- Added a y-axis range option to the time plot.
- Output, system, and compiler consoles now wrap lines.
- Added a binoculars button to the bottom of properties windows.
- Fixed a bug with using local variable "a" within FlexScript lambda commands, such as findmatch().
Backwards Compatibility Note: the following changes may slightly change the way updated models behave.
- Removed FlowNode, Reservoir, WatchList, and other unused library class objects.
- Changed transportincomplete() to be more fail-safe so that it only affects the object when called correctly.
- Fixed an issue with the Rack sometimes receiving items out of order when the upstream object is using a transport.
Process Flow
- Added a Variable shared asset.
- Updated the Event-Triggered Source and Wait for Event activities to be able to match values.
People
- Added a Waiting Line object and a Wait in Line activity.
AGV
- Fixed a bug with preempting an AGV during a pre-arrival event.
Backwards Compatibility Note: the following changes may slightly change the way updated models behave.
- Improved AGV proximity detection for stop-space-based accumulation.
- Fixed an issue with reversing direction on accumulating paths.
A*
- Added a routing mode for traveling at right angles only.
- Added an option for stopping and turning when changing directions.
- Added an option for routing by travel time.
- Improved the usability of creating and editing barriers and dividers.
- Added an option for snapping dividers between grid points.
- Fixed some visual issues with various components.
- Fixed a bug with distancetotravel().
Backwards Compatibility Note: the following changes may slightly change the way updated models behave.
- Improved the accuracy of the calculation of which grid points are affected by dividers.
- The mechanism for recovering from deadlock has been changed.
- The path costing system was slightly changed to allow for travel-time-based routing.