question

Patrick Zweekhorst avatar image
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Patrick Zweekhorst asked Bo.W commented

AGV won’t finish the travel task

Hi,

We have found an issue in the AGV network. When we have checked the option Divide by Speed (in the route cost option) the AGV won’t arrive at any control point when it is loaded:

1645627085041.png

To create this situation, we needed the AGV the have loaded an item and different speeds for loaded vs unloaded. Why does the AGV no longer arrive at the location?

Thank you in advance

Patrick

DivideBySpeed_1.fsm

FlexSim 22.0.1
agvtravel taskroute cost
1645627085041.png (63.0 KiB)
dividebyspeed-1.fsm (40.9 KiB)
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Omar Aguilera Rico avatar image Omar Aguilera Rico commented ·

Hello @Patrick Zweekhorst , I opened your representative model of the situation. I ran it and the AGV arrives at the ControlPoint (ControlPoint3), loads a box and goes to the last ControlPoint (ControlPoint2) of the route.

I tried changing the speed from 1.5 to 3, it actually follows one of the routes that you have represented. The model complies with the movements indicated in ProcessFlow.

Can you send a GIF of what is happening to you?

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Jason Lightfoot avatar image Jason Lightfoot ♦ Omar Aguilera Rico commented ·

The process flow token does not complete the travel task and the task executer is still actively travelling with an incomplete active task sequence. I've marked this for further investigation and suggested the developers take a look. The code is within the AGV module dll.

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1 Answer

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Jordan Johnson avatar image
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Jordan Johnson answered Bo.W commented

This seems like a bug to me. I played with it a little more, and it seems like the problem occurs if the "divide by speed" box is checked, and if the loaded speed is different from the empty speed. I'll add it to the dev list.

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Bo.W avatar image Bo.W commented ·

Has this bug been fixed in this version?

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Jason Lightfoot avatar image Jason Lightfoot ♦ Bo.W commented ·

The behavior in 23.0.6 is now correct, but not in 22.0.15.

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Bo.W avatar image Bo.W Jason Lightfoot ♦ commented ·

OK,thanks

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