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CSN avatar image
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CSN asked CSN commented

Agent-based multiple floors

Hello everyone,

I am trying to simulate an Agent-based multi floors scene using two methods, but Neither of them is well.

These models are based on HallwayTravel module in Agent Module Example Models.


1: Elevator

When using Elevator bank, people are stuck in the elevator, at this point, someone will be squeezed out and tranport to their start location.

The capacity is also incorrect.

lift.gif

Agent+Elevator.fsm

2: A* Bridge

Using Bridge as stair, people will leave the Bridge before reaching the first floor.

stair.gif

Agent+Bridge.fsm


Is there any way to solve these problems?

FlexSim 24.0.0
agent based
lift.gif (7.6 MiB)
stair.gif (14.8 MiB)
agentelevator.fsm (82.8 KiB)
agentbridge.fsm (163.4 KiB)
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Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

1 Answer

Jeanette F avatar image
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Jeanette F answered CSN commented

Hello @CSN ,

As for the Elevator model, in the Manual it says the following about Elevator Capacity and Traveler Capacity Usage.

"Elevator Capacity

Define the maximum capacity of an elevator. This is defined in whatever units of measure are used in the Traveler Capacity Usage property.

Traveler Capacity Usage

Define how much of an elevator's capacity a single traveler takes up. The default is to use the x/y footprint of the traveler plus the x/y footprint of anything the traveler is carrying."

So, if you want only 4 people to enter the elevator then you need to change the traveler capacity to 1.

When we ran the model in 24.0.1 we saw a bug similar to the following and we notified the dev team of it again.


As for the bridge issue we noticed if you turn off the social forces the issue goes away. Are you able to accomplish what you want without the social forces?

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