There are quite a number of posts on this site that deal with implementing a turn table. While they generally use a legacy conveyor or BasicFR, the general approach would be the same with a processor.
https://answers.flexsim.com/questions/158657/turn-table-wait-for-some-time-and-then-turn.html
https://answers.flexsim.com/questions/144461/round-table.html
https://answers.flexsim.com/questions/134452/how-to-use-turn-table.html
https://answers.flexsim.com/questions/134659/working-conveyor-turn-table.html
https://answers.flexsim.com/questions/21499/using-kinematics-to-rotate-a-conveyor.html
Hi @Felix Möhlmann,
Thank you for your reply. This method is useful, but I found that there is a box flying around the periphery. How can I solve it? Thank you!!!
The "Change Visual" activity sets the location of the item (relative to the processor) to that location. Maybe the model you copied this from was set to use inches as length unit.
The logic also implements other functions that clash with the default behaviour of the processor (releasing the item as soon as the kinematic finishes).
If you want to keep using a processor instead of a BasicFR, then remove the "On Listener Initialized" code from both Wait for Event activities.
And the input needs to be closed until it has rotated back.
@Felix Möhlmann Thank you for your suggestions. I have one final question. Regarding my processor which functions as a rotating disk, I'm noticing that some boxes pass directly over it (I would like them to be processed for 10 seconds before leaving). Could you please advise me on how to resolve this issue?
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