question

Adam C avatar image
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Adam C asked Ben Wilson commented

Is an animation list/index available?

The Run Animation activity and Object.animations command seem to both require knowledge of what animation the user wants (there is no pick list or set of macros as with TASKTYPE_, for example). However the animation names and index codes do not appear to be in the user manual under either "Run Animation" or "Animation." They can be found in an operator's Animation pane, but that does take a bit of time to open and flip through.

Would it be possible to include a set of macros and/or list the animations in the user manual? Or maybe provide a drop down list or some predictive text? As is, one must open the operators animations pane to check the text before adding an animation to know it it correct (and there is no realistic way to use the number index) before running the code to test. It would be quite easy, for example, to accidentally use "Sit" instead of "SitDown" or "Type" instead of "Typing".

FlexSim 20.0.7
animationflexsim 20.0.7operator animation
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tannerp avatar image tannerp commented ·

@Adam C,

You're right in that the Animation pane is the best (and possibly only) place to view animations at this point. At least, I don't know of another way.

I suggest posting this as a new idea instead of a question.

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Ben Wilson avatar image Ben Wilson ♦♦ commented ·

Hi @adam.c, was phil.bobo's answer helpful? If so, please click the red "Accept" button on their answer. Or if you still have questions, add a comment and we'll continue the conversation.

If we haven't heard back from you within 3 business days we'll auto-accept an answer, but you can always unaccept or comment back to reopen your question.

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1 Answer

Phil BoBo avatar image
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Phil BoBo answered Phil BoBo edited

Each object can have its own set of animations in whatever order it wants.

You can change the naming and ordering of animations on each object in your model.

The animation names and indexes aren't globally unique static values.

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