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Oscar N avatar image
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Oscar N asked Jason Lightfoot edited

How to include a headset for operators?

Hello.

I am trying to include an object in operator´s animation in "edit visual animations" but when I run the model, the object doesn´t move solidarity with the operator. Is there another way to include external objects to show realistic animations?

Thanks a lot in advance.

FlexSim 20.1.3
headsetcustom objectscustom animationsexternal objects
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Oscar N avatar image Oscar N commented ·

Any help please?

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Matthew Gillespie avatar image Matthew Gillespie ♦♦ commented ·

@Oscar N Please ask multiple questions in separate question pages. I moved your second question about shirt logo's into its own question.

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Jason Lightfoot avatar image
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Jason Lightfoot answered Jason Lightfoot edited

If you add a subnode/component for the headset it will move with the location of the operator, but not snapped onto the head with any animations - so it will look like it's floating. You could copy and edit the FBX files for operators or as Matt pointed out to me you can use the parent to bone feature for the headset shape.

So in the animation editor you click the option to "Edit bones directly" and add a component called 'Headset'. Then attach the shape.

Then in the quick properties you should sample the head in the "Parent to Bone" option:

And then position the headset so it's in the right place.

You should end up with this:

Model attached.

OperatorWithHeadset.fsm


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Joerg Vogel avatar image Joerg Vogel commented ·

The logo is part of a texture file in fs3d directory path. Here is an example

C:\Program Files\FlexSim 2020 Update 1\fs3d\Operator\OperatorMale_Standing\OperatorMale_Top.png

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