I’m trying to set an object’s rotation (truck in the model attached) according to the VR headset current rotation angle and I haven’t been able to figure out how the rotation of the VR headset Works (the code to do so is in the User Event - ChangeVRRotation). I have printed the rotation angles obtained using the command stick(-1,STICK_VR_HAND_ROTATION) and I’ve noticed that some anomaly seems to be happening when reaching 78º and -88º approximately on the Z-axis rotation (a data sheet with the angles obtained from doing two full turns is attached too). How do the angles from the command stick(-1,STICK_VR_HAND_ROTATION) work?