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Pert P avatar image
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Pert P asked Jason Lightfoot edited

Can I connect all network node to each other completely?

I have many network node created. I want to connect all network node to each other completely. include there are 5 nodes, Node 1 connect to node 2,3,4,5 Node 2 connect to node 1,3,4,5 Node 3 connect to node 1,2,4,5 do like this all possible node. Can't I ? and How ?

FlexSim 22.0.1
network nodeswarehousingpath
5 |100000

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Felix Möhlmann avatar image
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Felix Möhlmann answered Jason Lightfoot edited

In theory there is nothing stopping you from doing this. An easy way to do this would be to add all network nodes to a group (let's call it "NNGroup), then run the following code in the script console (Debug -> Script Console). It will draw "A-connections" between each pair of nodes.

for(int from = 1; from < Group("NNGroup").length; from++)
{
   for(int to = from + 1; to <= Group("NNGroup").length; to++)
   {
      contextdragconnection(Group("NNGroup")[from], Group("NNGroup")[to], "A");
   }
}

Though I would question why you even want to use a travel network in this case. If there is a connection from each node to every other node, the default navigator would essentially yield the same result (outside of using the virtual distance option of the network paths).

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Pert P avatar image Pert P commented ·
Thank you. For the question I try to create possible walking of operators. Actually I am creating situation Order Picking Process by using Picker pick on path network but I am beginner for using FLEXIM simulation program. so I decided create network nodes for picker's routing to pick up goods. If u have any recommendation for create the routing and create process flow for let operator know location where to go, plz tell me.
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Jason Lightfoot avatar image Jason Lightfoot ♦ Pert P commented ·

When you create a load task the operator will know where to go to pick up the item, and will do so if it has offset travel enabled. To navigate there (around objects and along paths) you need to first give it a travel task - and then you can tell it to travel to the pickup item's containing object (fixed resource like a processor). The navigator will then tell the operator how to get there (along a path, direct route, through an Astar grid).

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