question

Orry avatar image
0 Likes"
Orry asked Felix Möhlmann commented

How to modify a geometric centroid in BasicTE

Hello

I have a question, when I add a kinematic to rotate the basicTE, but it just rotate with geometric centroid. In some cases, for example, machine arms rotate with near bottom, so I want to custom the centroid, how can I do it. (My poor English, please forget me)

Thanks

best wish

20230607104627.png

FlexSim 23.1.2
kinematics
20230607104627.png (258.2 KiB)
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

1 Answer

Arun Kr avatar image
0 Likes"
Arun Kr answered Felix Möhlmann commented

Modify the shape factors.

1686107531068.png


1686107531068.png (115.2 KiB)
· 2
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

Orry avatar image Orry commented ·
Thanks for your answer
0 Likes 0 ·
Felix Möhlmann avatar image Felix Möhlmann Orry commented ·

You can also change the position of the centroid itself. If you add a component to an object it the animation editor ysou can change the centroid of that component in the properties.

capture1.png

I don't know if this option exists in a GUI for the main object as well. But you can simply copy the resulting tree structure from the component to another object.

capture2.png

The numbers define the centroids position along the x-, y- and z-axis scaled to the size of the object. For example, if the first number is 1, the centroid will be positioned at the right edge of the object.

capture3.png

2 Likes 2 ·
capture1.png (4.4 KiB)
capture2.png (10.7 KiB)
capture3.png (26.1 KiB)