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larkint8328 avatar image
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larkint8328 asked Jason Lightfoot commented

Keep ASRS extended on z travel

Hello,

I am trying to model a picking system and am using the ASRS vehicle but completely changed the visuals of it in my model, however, I need to have it lowered while its extended is there a way to stop the cart from coming back in before the lift goes down in the Z direction only?

1688582043322.png

I tried just using stop animation that doesn't seem to actually be an animation you can control. I am using process flow to manually control movement. I uploaded a sample model for this as my model is too large to easily share

keep extended.fsm


FlexSim 23.1.2
asrsmovementextended
1688582043322.png (90.7 KiB)
keep-extended.fsm (30.9 KiB)
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1 Answer

Jason Lightfoot avatar image
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Jason Lightfoot answered Jason Lightfoot commented

You should probably create your own BasicTE and use the onBeginOffset to create your own kinematics - then you have complete control.

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larkint8328 avatar image larkint8328 commented ·
That's what i was afraid of, I have no idea where to begin using a BasicTE but I guess its time to learn. I'll give it a shot and let you know how it goes.
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Jason Lightfoot avatar image Jason Lightfoot ♦♦ larkint8328 commented ·
The only problem with the ASRS is the way that the return kinematic is added -it's part of the OnFinishOffset code, but actually continues offset travel without any end event.

So the other options you have are to create a derived class of the ASRS using a module where you add some functionality to better define the onFinishOffset logic, or to send in a request for the developers to add something to allow more control of this function.

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larkint8328 avatar image larkint8328 Jason Lightfoot ♦♦ commented ·

Well I seemed to figure out the basicTE to the level of functionality I need I just decided to use animations to do the extension, the only thing I can't figure out is mimicking the lift speed variable of the asrs

keep extended.fsm

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