question

Manikanta avatar image
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Manikanta asked Jason Lightfoot commented

UR5E Robot Animation

How to arrest my animation settings to stay the same even after clicking reset.

I have animated a UR5E robot on the flexsim robot, you can see on the image

1709799790516.png

In the animation, I have even saved the base positions 1709799826855.png


It also works with the motion path i have mentioned and joint configurations align with actual UR5E robot

1709799920832.pngI have made some rotations for joint 4 & 5 in animation, so that the rotation exists in the flexsim robot axis, eg those are default rotate in y and x axis of the flexsim.

1709800050044.png

1709800117959.png

Problem is though I saved the based positions and run, it mimics the action of robot, but once i reset the model, the rotations i made in the animations for the joint becomes zero.

1709800319970.png

I even tried the robot set the current as reset position.

Is there a way to keep the rotations in animations, while i reset the model??

At present, I am reseting it and going to animation of the robot and clicking "Go to saved component base position to run the model" but if many similar robot s invoved it will be a problem. is there a solution to it.

I am attaching my model.3rd Robot.fsm

FlexSim 23.0.11
robotdigital twinur5e
1709799790516.png (262.1 KiB)
1709799826855.png (216.4 KiB)
1709799920832.png (299.2 KiB)
1709800050044.png (264.2 KiB)
1709800117959.png (16.4 KiB)
1709800319970.png (267.6 KiB)
3rd-robot.fsm (4.0 MiB)
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Jason Lightfoot avatar image Jason Lightfoot ♦♦ commented ·

Hi @Manikanta, was our answer helpful? If so, please click the "Accept" button at the bottom of the one that best answers your question. Or if you still have questions, add a comment and we'll continue the conversation.

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1 Answer

Jason Lightfoot avatar image
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Jason Lightfoot answered Jason Lightfoot edited

All fixed rotations of the joint objects (so not the actuator joint axis) are hard coded in the object's logic which expects those fixed values to be able to work out the inverse kinematics. To implement this robot you could try creating your own module and coding the kinematics yourself, or look for workarounds on this site.

5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.