I followed the instructions on https://cloud.flexsim.com/index.php/s/URPBK0QhfeZ0CGg to create a bone animated object that I imported into Flexsim. I want to eventually use this to animate an operator sitting, typing, talking etc.
To start off with, I simply completed the steps to animate my character to walk to a processor. Once I imported the character into Flexsim, her orientation was wrong causing her to walk side ways like a crab. I tried rotating her in Flexsim, but as soon as the animation starts, she is rotated sideways and walks sideways again. I also tried rotating the character in 3ds max before exporting and importing into Flexsim, but once I import it into Flexsim, the orientation is wrong once again. Please help. Here is my animated character exported from 3ds max. womanwalk01.fsmwalkingwoman01.3ds
I have also attached a basic Flexsim model to showcase how she walks.