support.pngsupport.zipsupport.fsm
Hello everybody!
I have a problem with Bone Animations. I have created a character on Adobe Fuse, and then I have imported it to Mixamo, where I have animated it.
Then I have followed the steps on the Animation Hits tutorial, to edit it in 3ds Max, and i have imported to Flexsim.
In Flexsim, I follow @phil's Bone Animations tutorial, but when I play the animation the 3D shape of the operator is disfigured.
I attach a video of the animation (support.zip), and the links of the tutorials that I have followed.
Thank you.