Hi,
I have a client who created a simple animation in Blender and tries to use that in FlexSim to animate a fixed resource (see attached Animated Pillar.fbx). Windows 10´s 3D Viewer plays the fbx file correctly, zoom out a little, though. When trying to load it into FlexSim, the 3D shape is shown correctly after assigning it to the fixed resource, but I was not able to play the animation in the animation clips window, although animations were available in the dropdown list. My question:
Is the Animation Clips functionality designed for objects with bone animations only? If not, how can I use it to apply a none-bone animation to a fixed resource?
Thx