elec.jpgcolumn.jpgmax-flexsim.fbxmax-render.jpgmap-test.fsm
We are trying to understand the best way to apply face mapped materials in 3ds max so as to get predictable results within Flexsim. In the attached model you will notice the cubes on the platform are black in Flexsim, however in 3d studio they render fine (as can be seen in the attached .jpg). Any insight as to how to apply the mapping coordinates and or parameters so that Flexsim accepts them would be greatly appreciated, thanks!
Jim