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Tommy H avatar image
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Tommy H asked Phil BoBo edited

Import 3D CAD models from Inventor

I'm currently evaluating FlexSim 2018 Update 2 to see whether it's suitable for my work. We design special-purpose machines and industrial automation (production lines, etc) for general manufacturing industry.

I understand that FlexSim supports 3DS, STL, STP, etc. What's the recommended workflow for importing an assembly created in Autodesk Inventor 2017+ into FlexSim and animating them?

For the proof of concept/capability, I'm using one of our existing design, a single-axis lifting jack. I've simplified the machine into big chunks, grouping parts that move together and simplified them (in Inventor) into a solid body part. I end up with a fixed base and one single moving part that just move up and down.

I've experimented with using 3DS Max and Blender, though haven't had much success. In one case, the model's scale is out by 1000, that happened when I imported an ASCII STL exported from Inventor. Could someone suggest how to go about getting these two Inventor parts into FlexSim and making a Fixed Resource out of it? I'll eventually need to have 16 of these thing make up a single Fixed Resource as they work as a set. Any suggestion on how to do that?

FlexSim 18.2.2
3d modelimporting 3d filesautodeskinventor
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1 Answer

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Phil BoBo answered Phil BoBo edited

File Formats

3ds Max can import Inventor's native file format. Then you can export from 3ds Max to FBX, which imports very nicely in FlexSim. Using this process, you will lose the least amount of information about your shape in file format conversions.

The other formats that Inventor can currently export that FlexSim can currently import (IGES, STP, and STL) do not contain material information. So you will lose the color information on each part of your shape. Instead, it will use the main object's color for each part of the shape in FlexSim.

Inventor has a third-party paid add-in that enables it to export obj, which is a format that contains material information. FlexSim can import obj files. That could be an option for you. I think you can get a free trial of that add-in if you wanted to test it to see if it works for you.

Inventor can also export DWG files, which FlexSim can import. In FlexSim, the Model Background object imports DWG files by default. In other places where you select 3D shapes, DWG files aren't shown in the File Browse Dialog window by default, but you can type *.dwg into the file name to show them and select them. The DWG importer is a custom third-party renderer that FlexSim uses rather than importing the file directly. This is great for compatibility with various AutoCAD features, but it may be better for you to get your Inventor shape into FlexSim using a regular 3D shape format, such as FBX or OBJ rather than the AutoCAD native DWG format.

Applying Multiple Shapes to One Object

If you right-click on an object in FlexSim, you can select Edit > Edit Animations to open FlexSim's Animations and Components window:

In the Animations and Components window, you can add sub-components to your object, which can each have their own 3D shape and positions relative to each other.

You can animate those sub-components individually and they will render as a single object in the 3D view:


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