question

Axel Kohonen avatar image
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Axel Kohonen asked Phil BoBo commented

Is it possible to use the default operator animations for a custom character

Hi,

I would like to change the appearance of the standard operator, but still use the normal operator animations. Is it possible if I create an operator in Fuse + Mixamo that has the same size and skelaton as the normal operator?

Thank you!

Kind regards,

Axel

FlexSim 18.2.2
operator animationfbxmixamofuse
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Phil BoBo avatar image
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Phil BoBo answered Phil BoBo commented

Apply the Mixamo walk, carry, and idle animations to your new character and export them. (Make sure you check the "In Place" box.) Then adjust your new operator's animations to point at those animations.

You can't use the old operator's animations on a new character. Just apply walk, carry, and idle animations to your new character and use those ones.

It is not possible to "create an operator in Fuse + Mixamo that has the same size and skeleton as the normal operator." The normal operator has been significantly customized. You can apply new animations to the normal operator, but you can't apply its animations to a new character.

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Joshua S avatar image
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Joshua S answered Phil BoBo edited

Have you tried the new tool in 18.2.2, it allows you to change the textures and colors inside meshes?

If this isn't what you are going for take a look at this post by Phil that could be helpful.Animation Post


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