question

Thomas JR avatar image
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Thomas JR asked Phil BoBo edited

3D model timestep increment?

Being a discrete event simulation, FlexSim can instantaneously jump to the next event assuming nothing changes to the model in-between events.

However, in the 3D environment we have people objects walking around although a person walking is also defined by an event (or activity).

I guess that the 3D environment somehow must rely on a discrete time step increment in order to animate people walking around. If so, then what is that timestep?

FlexSim 20.1.3
flexsim 20.1.33d modeltime step
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1 Answer

Phil BoBo avatar image
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Phil BoBo answered Phil BoBo edited

You don't need a "discrete time step increment in order to animate people walking around." FlexSim animates based on the current time when drawing the screen, regardless of particular events. FlexSim's animations interpolate between keyframes at any point in time. If nothing is drawing, then the animations don't need to update at all. They only update if they are drawn, and they update their values to what they should be based on the time when they are updated.

If you used a step incremental system, then the animation would be jumpy at each step. FlexSim has a smooth animation system.

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