Hello,
I've noticed a curiosity in AGV movement on my track. At certain intersections, vehicles will "jump" 90 degrees to make a turn (e.g., from the vertical to horizontal path) even if radius exists between the two permitting a turn.
The following example occurs as the part of the first vehicle movement when my model begins to run. The vehicle backs down the vertical path shown below, then "jumps" to the horizontal path. The two are not intended to be connected, though they do pass over one another. This is common in the maps we produce for our AGVs today.
Path:
Vehicle traveling(1):
Vehicle traveling(2) (post-"jump"):
However, if I remove the "X" connection point, the vehicle suddenly understands that the two are not connected. This is confusing to me, because the "X" is not actually on the horizontal path at all. It merges the vertical path with a second branch (the concave fillet shown).
Am I misunderstanding the meaning of these "X" intersections? Should be I deleting them from my path once everything is all connected/merged to prevent behavior like this?
Thanks much for your help!