Is it possible to have a person object (not an operator TE) walk to an XY location, based on the values of labels on the person?
At the beginning of the run, the people are created in the model, then each is moved to random XY locations to represent their parking locations, using a Change Visual activity. (It's a big parking lot so I do not want to make a location object for each parking spot.) The people walk to the building and do their business using Walk and other People PF activities. When they are done I want them to walk back to the same parking location, but the Walk activity appears to want a location object.
To get around this, I tried using a Travel to Location activity, and it almost works - but it seems to be using a different origin when calculating the travel path, even if I uncheck "Relative", so they end up in different locations.
Here is a heatmap from early in the run, while they are in the building working. All of the initial parking locations are to the left.
Here is a heatmap after some of them return to their cars. You can see that they went to the right. I expect the heatmaps of this area from early and late in the run to look the same.
So is there a way to use Walk to get to an XY, or is there a way to fix the destination if I use Travel to Location?