question

Stain avatar image
0 Likes"
Stain asked Jeanette F commented

.3ds texture are not imported proprely

Hello to everyone! I modeled a supermarket on Sketcup 2024, and then I exported the model in a .3ds file.

The import in Flexsim was successful, except for some textures, which, as you can see, have some problems: some door's sides are yellowed, the floorplan is inexistent, the walls are darker than in 3d model, and so on.

Is this problem fixable? Which options do I need to trick to get a better import? Thanks in advance.

link to files

FlexSim 24.1.0
importing 3d filesquestions3ds max
· 1
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

Jeanette F avatar image Jeanette F ♦♦ commented ·

Hi @Stain, was Sara Bonansea's answer helpful? If so, please click the "Accept" button at the bottom of their answer. Or if you still have questions, add a comment and we'll continue the conversation.

If we haven't heard back from you within 3 business days we'll auto-accept an answer, but you can always comment back to reopen your question.

0 Likes 0 ·

1 Answer

Sara Bonansea avatar image
0 Likes"
Sara Bonansea answered

Hi @Stain,

I would suggest trying to change the file format to import in FlexSim (you could use .fbx, for example).

Below here, you can find a list of 3D formats that have been tested and which are imported well in FlexSim:


https://docs.flexsim.com/en/24.1/Using3DObjects/CreatingCustomObjectsAnimations/CreatingCustomObjects/CreatingCustomObjects.html


I can see some differences between how the .3ds file looks in FlexSim and another 3D viewer:


1719483531133.png1719483585475.png


@Phil BoBo


1719483531133.png (133.1 KiB)
1719483585475.png (253.8 KiB)
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.