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Gilana P avatar image
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Gilana P asked Gilana P commented

Load animation


How can I adapt the operator load movement when picking up objects of different sizes?


In the image a box is flying.


1623439543545.png



demo_load.fsm

FlexSim 19.1.2
flexsim 19.1.2loadoperator animationanimation creatoritem objects
1623439543545.png (48.6 KiB)
demo-load.fsm (32.4 KiB)
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Gilana P avatar image Gilana P commented ·
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Jeanette F avatar image Jeanette F ♦♦ commented ·

Hi @Gilana P, was Jeanette F's answer helpful? If so, please click the red "Accept" button at the bottom of their answer. Or if you still have questions, add a comment and we'll continue the conversation.

If we haven't heard back from you within 3 business days we'll auto-accept an answer, but you can always unaccept and comment back to reopen your question.

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Jeanette F avatar image
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Jeanette F answered Gilana P commented

Hello @Gilana P,

Check out our manual on how to customize or create animations.

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Gilana P avatar image Gilana P commented ·

You didn't help

1623444116265.png

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Jeanette F avatar image Jeanette F ♦♦ Gilana P commented ·

Hello @Gilana P,

You will have to be the one to decide exactly how you want the box portrayed in the animation. Check out the manual to learn how EASY it is to manipulate an existing animation to better fit a new flowitem shape.

You can also look examples of others working on custom animation on the forum by searching keyworks.

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Jeanette F avatar image Jeanette F ♦♦ Gilana P commented ·

Hello @Gilana P ,

You could also follow the advice given by Bruna A in one of your last posts. After the box is loaded you can change the visual so the box is in one of the operator's hands. The change visual would be to change the position of the box relative to the operator.

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Gilana P avatar image Gilana P Jeanette F ♦♦ commented ·
Obrigada @Jeanette F
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Lucas Klein avatar image
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Lucas Klein answered Gilana P commented

Hello @Gilana P ,

You can solve your issue using the "Bone animation" tool and editing the default "WalkLoaded" animation, this way you can change the way that the operator carries the box and editing the default animation will make him change the way he does directly at your reset&run action.
You can look futher for more information about the use of "Bone animation" here in the forum, but follows some posts that I find quite useful when learning about this kind of animation:
Bone Animation Questions

Animate Bones Directly

You can also check out for our virtual training of animations in FlexSim at our training platform, here you can take a deep look at all animations tools, like bone animations, import external animations, add components to an animation, etc.

Animação no FlexSim

Hope that can be helpful to you, have a nice day!

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Gilana P avatar image Gilana P commented ·
Thank you @Lucas Klein
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