How can I adapt the operator load movement when picking up objects of different sizes?
In the image a box is flying.
How can I adapt the operator load movement when picking up objects of different sizes?
In the image a box is flying.
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Hello @Gilana P,
Check out our manual on how to customize or create animations.
Hello @Gilana P,
You will have to be the one to decide exactly how you want the box portrayed in the animation. Check out the manual to learn how EASY it is to manipulate an existing animation to better fit a new flowitem shape.
You can also look examples of others working on custom animation on the forum by searching keyworks.
Hello @Gilana P ,
You can solve your issue using the "Bone animation" tool and editing the default "WalkLoaded" animation, this way you can change the way that the operator carries the box and editing the default animation will make him change the way he does directly at your reset&run action.
You can look futher for more information about the use of "Bone animation" here in the forum, but follows some posts that I find quite useful when learning about this kind of animation:
Bone Animation Questions
You can also check out for our virtual training of animations in FlexSim at our training platform, here you can take a deep look at all animations tools, like bone animations, import external animations, add components to an animation, etc.
Hope that can be helpful to you, have a nice day!
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