The properties window allows you to configure attributes that are dependent on the type of object you are editing. For example, a Queue has a maximum content attribute, whereas a Combiner has a component list for receiving flowitems. The properties window of the Queue is therefore different from the properties window of the Combiner. However, there are often commonalities between properties windows. For example, both the Queue and the Combiner can have a send-to strategy. Objects that have commonalities will usually contain portions of their properties windows that are the same so that you can more quickly learn how to use these windows.
To bring up an object's properties page, double click on the object or right click on the object and select the "properties" option from the popup menu.
Object Picture
This picture shows you what type of object you are editing.
Object Name
Here you can give the object a different name. In specifying the name of the object, do not use any special characters like >,<,*,-, (, ), etc. This may cause Flexsim to not behave correctly. Spaces and underscores should be the only non-alpha-numeric characters used. Also, do not begin the name with a number. You must press Apply or OK for this change to be applied. It is advisable to give each object in your model a unique name for reporting and other purposes. An error message will appear when you press Apply if another object has the same name as name you entered for this object.
User Description
This button opens an edit field where you can type a description or notes about the object. This description is saved with the object and can be viewed at a later time the same way it is edited: by pressing this button. Click anywhere in the window for the User Description edit field to apply and disappear.
properties Pages
properties windows are made up of a set of tab pages, depending on the object. Many pages are used by several objects. This reference provides documentation for each properties page. The properties pages are listed as follows. Within each help page are links to each object that uses that page.
Fixed Resource Pages - These pages are used by Fixed Resource objects.
- BasicFR Advanced
- Breakdowns
- Combiner
- Flow
- MultiProcessor
- Processor
- ProcessTimes
- Queue
- Rack
- Separator
- Sink
- SizeTable
- Source
Task Executer Pages - These pages are used by Task Executer objects.
Fluid Pages - These pages are used by fluid objects.
- Blender
- FluidConveyor
- FluidLevelDisplay
- FluidProcessor
- FluidToItem
- Generator
- Initial Product
- Inputs / Outputs
- ItemToFluid
- Layout
- Marks
- Mixer
- Percents
- Pipe
- Recipe
- Sensors
- Splitter
- Steps
- Tank
- Terminator
- Ticker
Shared Pages - These pages are shared by multiple objects.
Other Pages
Button Panel
Apply - Applies any changes made in the window to the object.
OK - Applies any changes made in the window to the object and closes the window.
Cancel - Closes the window without applying any changes made in the window. Some properties of the object are updated immediately when changing them in the window. These changes will still be applied and will not be undone when pressing Cancel. Examples of these immediately changing properties are Breakdowns, Labels, Appearance, Position, Rotation, Size, and Ports.
Prev/Next Buttons
These buttons will apply any changes made in the window to the object and change the focus of the window to the previous or next object of the same class type in the tree. This is helpful for quickly modifying properties of multiple objects with the same class type.
Tree View Button
This button opens a tree edit window showing just this object.
Context-Sensitive Help
This button will open the User's Manual to the page describing the currently selected tab.