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OnStateChange Trigger   


This trigger is available for either a BasicTE or BasicFR. It is fired when the object's state is changed with the setstate() command.

If the function returns a 0, the object will proceed to change its state. If the function returns -1, the object will do nothing, leaving it in its previous state. If the function returns a positive number, the state will be changed to this new state number.

Access variables:

current: the current object

state: the state that the object is being set to

profile: the state profile that state is being set on. Usually this will be 0 unless the object has defined multiple state profiles.

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FlexSim 2016.1