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FlexSim Toolbar   

New: closes the current model and allows you to begin building a new one. A dialog box will appear asking if you'd like to save before creating a new model.

Open: allows you to open a previously saved model (.fsm file). A dialog box will appear asking if you'd like to save before creating a new model.

Save: allows you to save the current model. If the model has never been saved before, you will be asked to specify where the file will be saved.


Mode toolbar

The mode toolbar lets you toggle between different edit modes in your 3D view. You enter a mode by pressing the appropriate mode button, and then exit the mode either by pressing the Esc key, right-clicking in the view, or by pressing a different mode button. Alternatively, you can hold down keys as defined in the keyboard interaction page.

Standard Mode - This mode is the standard mode for your view. Here you can move objects around, size them, etc. You can return to this mode at any time by pressing the Esc key.

Connect Objects - To connect two objects in this mode, click-and-hold on one object, drag the mouse to the other object, and release the mouse button on that object. You can also create multiple connections in series in this mode. To do this, click an object, then click another object, then click another object, and so on. This works the same way as holding down the A key.

Connect Center Ports - This mode works the same way as the Connect Objects mode, except that it connects center ports instead of input/output ports. This works the same way as holding down the S key.

Extended Connect - This mode works the same way as the Connect Objects mode, except that it does an extended connect that varies depending on the objects clicked. This works the same way as holding down the D key. For more information on extended connections (also known as "context sensitive" connect), see the keyboard interaction section.

Disconnect Objects - To disconnect two objects in this mode, click-and-hold on one object, drag the mouse to the other object, and release the mouse button on that object. You can also delete multiple connections in series in this mode. To do this, click an object, then click another object, then click another object, and so on. This works the same way as holding down the Q key.

Disconnect Center Ports - This mode works the same way as the Disconnect Objects mode, except that it disconnects center ports instead of input/output ports. This works the same way as holding down the W key.

Extended Disconnect - This mode works the same way as the Disconnect Objects mode, except that it does an extended disconnect that varies depending on the objects clicked. This works the same way as holding down the E key. For more information on extended disconnections (also known as "context sensitive" disconnect), see the keyboard interaction section.

New Selection - You can create selection sets to have operations apply to a whole set of objects. To select objects in this mode, drag a box around the objects that you want selected. To select none, click the background of the view in this mode. This works the same way as holding down the Shift key.

Toggle Selection - You can create selection sets to have operations apply to a whole set of objects. To select objects in this mode, drag a box around the objects that you want selected. Any selected objects in the box will become unselected. Any unselected objects in the box will become selected. This works the same way as holding down the Ctrl key.

create Objects - Once you are in this mode, you can simply click on an object in the library, and then each time you click the mouse's left button in your ortho view, a new instance of that object will be created. This works the same way as holding down the F key.

create and Connect Objects - This mode is similar to the previous mode, except that when a new object is created, it will be connected with the previous object that was created ('A'). This works the same way as holding down the R key.

: opens a new perspective view of the model.

: opens the toolbox window.

: opens the excel interface dialog box.

: opens a tree view of the model. This is useful to see all of the objects that are currently in the model, even those that cannot be seen in the Model View. Objects' attributes can also be edited here, however, it is recommended that object properties be changed through the object's Properties dialog window or Quick Properties, and not through the tree.

: opens a script console. Here you can execute FlexScript commands to change or get information from your model.

: opens a dashboard. Here you can gather statistics from your model.


Custom toolbar

This section of the toolbar can be customized with any options from the main menu. To customize this section, go to File > Global Preferences and select the Customize toolbar tab.



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FlexSim 2016.1