Low Mark - If the content passes this value (while rising or falling), the PassingLowMark Trigger will fire.
Mid Mark - If the content passes this value (while rising or falling), the PassingMidMark Trigger will fire.
High Mark - If the content passes this value (while rising or falling), the PassingHighMark Trigger will fire.
Passing Low Mark - If the content passes the Low Mark, this trigger fires. Its common uses include opening and closing ports or sending messages. There is an access variable that informs the modeler if the fluid level is rising through the mark or falling.
Passing Mid Mark - If the content passes the Mid Mark, this trigger fires. Its common uses include opening and closing ports or sending messages. There is an access variable that informs the modeler if the fluid level is rising through the mark or falling.
Passing High Mark - If the content passes the High Mark, this trigger fires. Its common uses include opening and closing ports or sending messages. There is an access variable that informs the modeler if the fluid level is rising through the mark or falling.