article

Paul Toone avatar image
0 Likes"
Paul Toone posted

AGV Lesson 1 Introduction   

This lesson introduces FlexSim's AGV module, an add-on to FlexSim's object library. 

What You Will Learn

  • How to build AGV path geometry
  • How to add Control Points to the AGV network
  • How to assign TaskExecuters to travel using the AGV network
  • How Control Point allocation/deallocation works.

New Objects

In this lesson you will be introduced to Straight and Curved Paths, and Control Points

Time to Complete

This lesson should take approximately 15-20 minutes to complete.

AGV Model Overview

In our AGV model we will have two different AGVs travel to various spots on an AGV network, picking up and dropping off items.

Click here for the Step-By-Step Tutorial.

New Concepts

AGV Library Objects

When the AGV module is installed, you will see the AGV network building tools in library drag-drop window on the left.
AGV Library Drag-Drop Objects

Creating Paths

AGV library interaction works differently than with most other objects in the library. Here instead of drag-dropping objects into the model, you just click on them in the library, and then make consecutive clicks in the model to define geometry.

  1. Click-release on Straight Path in the library.
    Click on Straight Path
  2. In the 3D view, click-release at the position where you want the path to start.
    Click in model
  3. Move the mouse to the position where you want the path to end.
    Drag Straight Path
  4. Click-release the mouse again at the end position.
    Click to finish path

This method is the same for creating both Straight Paths and Curved Paths.

Joining Paths

The AGV library also includes a Join Paths tool. This tool will join two paths together with a curved path.

  1. Click-release on the Join Paths tool in the library.
    Click on Join Paths
  2. In the 3D view, click-release on the path you want to connect from.
    Click on first path
  3. Move the mouse to the path you want to connect to, and click on that path.
    Move to second path
  4. A curved path will be created that connects the two paths.
    Joined Path

The Join Paths tool can also be used to join the end of one path with some point along another path.

  1. In the 3D view, click-release on the path you want to join from, on the side associated with where you want the curved path joint to be created.
    Click on first path
  2. Move the mouse to the path you want to connect to, and click on that path.
    Move to second path
  3. A curved path will be created that connects the two paths.
    Joined Path

Now build the tutorial model with the step-by-step instructions.



flexsim users manualusers manual
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

Article

Contributors

paul.t contributed to this article

Navigation

FlexSim 2016.1