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Travel to Location   

Use the Travel to Location activity to make a task executer (such as an Operator or Transporter) travel to specific X, Y, and Z coordinates in the 3D simulation model. This will cause the task executer to perform offset travel (ignoring its navigator) to the location.

The Travel to Location activity creates a travel task sequence and dispatches it to a task executer. Optionally, the task may be appended onto an already existing task sequence. See Create Task Sequence activity for more information. Also see Task Sequences for more general information about task sequences.

Travel vs. Travel to Loc
Use the Travel task sequence activity if you want a task executer to go to a specific object in the 3D simulation model. Use the Travel to Loc task sequence activity if you want a task executer to go to specific X, Y, and Z coordinates in the 3D simulation model (such as a place where there is no object).

Connectors

The Travel To Loc activity only allows one connector out. See Adding and Connecting Activities for more information.

Properties

The following image shows properties for the Travel To Loc activity:

Each of these properties will be explained in the following sections.

  • Name You can change the name of the activity using the Name box. See Name for more information about this property.
  • Font The Font button opens a window to edit the activity's background color and font properties. See Font for more information about this property.
  • Statistics The Statistics button opens the activity's statistics window. See Statistics for more information about this property.
  • Executer / Task Sequence Use the Executer / Task Sequence box to determine which task executer or task sequence should receive the task. See Executer / Task Sequence for more information about this property.
  • RelativeWhen the Relative checkbox is checked, the X, Y, and Z coordinates will be relative to the current location of the task executer. If the Relative checkbox is cleared, the task executer will travel to the X, Y, and Z coordinates of the object containing the task executer, whether that be the model or a visual tool.
  • X LocationThe X location to which the the task executer will move.
  • Y LocationThe Y location to which the the task executer will move.
  • Z LocationThe Z location to which the the task executer will move.
Finding the X, Y, and Z Coordinates in the Model
Position your mouse over the location you want the task executer to travel to. The bottom left corner of the FlexSim window will display the current mouse position, such as in the following image:



In this example, the X coordinate is 7.36, Y is 4.46, and Z is 0.
  • Wait Until CompleteIf the Wait Until Complete box is checked, the token will be held in the activity until this task has been completed.
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FlexSim 2016.1