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Collision Trigger   

Overview:

The collision trigger is fired whenever an object executes its collision check and finds that it has collided with one of its collision members. For more information on collision detection, refer to TaskExecuter collision detection.

Access variables:

thisobject: the current object

otherobject: the object that the current object collided with

thissphere: the involved sphere of the current object

othersphere: the involved sphere of the object that the current object collided with



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FlexSim 2016.1