Overview:
The collision trigger is fired whenever an object executes its collision check and finds that it has collided with one of its collision members. For more information on collision detection, refer to TaskExecuter collision detection.
Access variables:
thisobject: the current object
otherobject: the object that the current object collided with
thissphere: the involved sphere of the current object
othersphere: the involved sphere of the object that the current object collided with