Paul Toone avatar image
Paul Toone posted

Assign Labels   

The Assign Labels activity creates or modifies labels on various objects. Labels can be used to store important data about various objects. You can assign labels to any object that owns labels which includes, but is not limited to:

  • An incoming (entering) token
  • A parent token
  • Flowitems
  • 3D objects such as an Operator or Processor
  • A process flow

To define the labels to create/modify click the button under the Labels section. Labels may be numbers, strings, treenodes (objects) or arrays (intarray, doublearray, stringarray, treenodearray). If a label is set that does not currently exist on the Assign To object, the label will created. If the label already exists, then the value will be overwritten with the new value.

treenode and treenodearray

When setting a label to a treenode or treenodearray (for example a Processor or Operator in the model), the value stored on the label is just a reference to the treenode or treenodes. The treenode is not physically being stored on the label.

Non-Label Assignment

The Assign Labels activity can also be used to add data to any node in the form of subnodes. If the Assign To is a label node or some other node in the model that is not an object with labels, then sub nodes will be added for each label entry. To reference a label node rather than the value, use the command label(token, "labelName"). This can be useful when storing large amounts of data that is not used to determine model logic. This functionality can be used to create a table on a token's label. To explore the table, right click on the label in Quick Properties and select Explore as Table.

Tracked Variables as Labels

It is often useful to be able to track the history of a value as it changes throughout the model run. Or perhaps you want to wait until a value gets above or below a certain point. One way of doing this is by creating and setting a global Tracked Variable. Alternatively, if you select the pick option Add Tracked Variable from the Value boxes, a tracked variablewill be created on the assigned label. This label will have the apperance of a label with numeric data but you have both the ability to store a history of all of the values as well as listen to whenever that value changes through a Wait For Event activity. Once a tracked variable is added to a label, the value can be updated using standard picklist options or the setlabel()command.


The Assign Labels activity only allows one connector out. See Adding and Connecting Activities for more information.


The following image shows properties for the Assign Labels activity:

Each of these properties will be explained in the following sections.

  • Name You can change the name of the activity using the Name box. See Name for more information about this property.
  • Font The Font button opens a window to edit the activity's background color and font properties. See Font for more information about this property.
  • Statistics The Statistics button opens the activity's statistics window. See Statistics for more information about this property.
  • Assign ToThe Assign To box determines which token or object will be assigned a label. By default this activity assigns labels to the entering token.
  • LabelsWhen you click the Add button , a new set of properties will appear:

    Name - The name of the label that will be created or modified on the Assign To object.

    Value - The new value of the label. You can enter a static number or string into this box or choose one of the picklist options from the drop down for a more dynamic value. Use the eye dropper to get references to objects, object labels or other data. Values entered here may be a number, string, treenode (object), array, or process flow variable. The value could also be defined using code.

flexsim users manualuser manuals
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.



paul.t contributed to this article


FlexSim 2016.1