article

Paul Toone avatar image
0 Likes"
Paul Toone posted

FluidToItem   

The fluidtoitem is an object that is designed to interface between the fluid objects and the discrete objects. It receives fluid and converts it to flowitems that it sends downstream.

Details

The fluidtoitem is used to convert fluid to flowitems that can be sent to any Fixed Resource. The modeller chooses the flowitem class, the default itemtype and name for the flowitems that are created. The modeller also has to specify the amount of fluid material that must be collected before a flowitem can be created. This is done by editing two values. The first is the amount of fluid in each discrete unit. The second is the number of discrete units that each flowitem represents. The total amount of fluid that will be collected before a flowitem is created is found by multiplying these two values together. For example, if a single flowitem represents 20 cans and each can holds 5 gallons of fluid, the number of discrete units per flowitem is 20 and the number of fluid units per discrete unit is 5. Therefore, for each 100 gallons of fluid collected in the fluidtoitem a single flowitem will be sent out.

Once a flowitem is created, the standard Send To Port logic is used to send it downstream. This means that the fluidtoitem can send flowitems to any of the discrete objects and can call operators to do the transporting. The modeller can define how the input to the fluidtoitem works by changing the maximum object input rate, maximum port input rate and the port scale factors using the GUI and the AdjustInputRates function.

States

Empty - The fluidtoitem has no material in it.

Blocked - The fluidtoitem has material in it that it is unable to send downstream.

Collecting - The fluidtoitem is collecting material.

Properties pages

fluidtoitem
Flow
Triggers
FluidLevelDisplay
Labels
General



flexsim users manual
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

Article

Contributors

paul.t contributed to this article

Navigation

FlexSim 2016.1