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Appearance

3D Shapes - This option specifies the 3D shape(s) for the object. The drop down contains all of the shape frames for the object. The number (0 -) is the shape frame index for use in the setframe() command. For more information, see the Shape Frames page. You can specify any of the following types of 3D files:

  • .wrl, .3ds, .dxf, .stl, .skp, .dae, .obj, .ac, .x, .ase, .ply, .ms3d, .cob, .md5mesh, .irr, .irrmesh, .ter, .lxo, .csm, .scn, .q3o, .q3s, .raw, .off, .mdl, .hmp, .scn, .xgl, .zgl, .lvo, .lvs, .blend

3D shapes can either be referenced through the or loaded 3D shapes will display in the down arrow menu. You can also select Browse... from this menu to load a new shape.

- Adds a Shape Frame to the object.

- Removes the current Shape Frame.

- moves the current Shape Frame up in the list, changing its frame index.

- moves the current Shape Frame down in the list, changing its frame index.

Shape Factors - Click on this button to display the object's shape factors popup. To learn more about shape factors, see the Shape Factors page.

3D Texture - This field specifies the object's 3D texture. If the 3D shape does not already have a texture defined within its 3D file, then this texture will be drawn on the face of the 3D shape. Note that if the object's 3D shape already has a texture defined, then this texture will not be used.

Color - This field specifies the color of the object. Note that if the object already has materials defined in its 3D shape's file, then this color will not show. This color shows through only if no materials are defined in the 3D file.

Visuals/Animations

These buttons allow you to save/load visual information for objects. You can also access an object's animations through the 3D views right click menu.

Load/Save - These buttons load/save all of the Appearance settings of an object, allowing you to save shape, texture, color, and animations in a .t file to load into other objects you want to look the same.

Edit - This button opens the Animation Creator, which allows you to create animations for FlexSim Objects.

Flags

Here you can check different boxes to show/hide different parts of the object, such as the contents of the object, the name, the ports, etc.

These flags can also be toggled through the Edit Selected Objects view.

Show Name - Toggles displaying the object's name in the 3D view.

Show Ports - Toggles displaying port connections in the 3D view.

Show 3D Shape - Toggles displaying the object's 3D shape.

Show Contents - Toggles displaying the object's contents.

Scale Contents - If checked, any objects within the content of this object will be scaled according to the size of this object.

Protected - If checked, this object will not allow the user to move, size, rotate, or delete the object.

No Select - If checked, this object will not be able to be clicked on the 3D view. To gain access to an object with the No Select flag checked, find it in the Tree Window.

Position, Rotation, and Size

Here you can set the position, rotation, and size of the object based on X, Y, and Z values.

: Change the position of the object.

: Change the rotation of the object.

: Change the size of the object.

Ports

This area lets you edit the object's connections. Select either Input Ports, Central Ports, or Output Ports from the combobox on the left. The list on the right shows the appropriate connections. Once you have finished editing an object's connections, you will need to reset the model before running it again.

Rank ^ - This button will move the selected connection up in the list.

Rank v - This button will move the selected connection down in the list.

Delete - This button will delete the selected connection.

Properties - This button will open a new Properties window for the selected object.



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FlexSim 2016.1