The elevator is a special type of transport that moves flowitems up and down. It will automatically travel to the level where flowitems need to be picked up or dropped off. Flowitems are animated as they enter and exit the elevator. This gives a better feel for the load and unload time of the elevator.
Details
The elevator is a sub-class of the TaskExecuter. It implements offset travel by only traveling the z portion of the offset location. If the offset travel is for a load or unload task, then once the offsetting is finished, it will use the user-specified load/unload time to convey the flowitem onto its platform, or off of its platform to the destination location. When conveying the item onto or off of the elevator, the flowitem moves directly along the elevator's x-axis.
Note on conveying a flowitem onto an elevator: For a load task, the conveying of the item onto the platform may not work if the flowitem is in an object that continuously refreshes the location of the flowitem, like a conveyor for example. In this case, if you want the conveying of the item onto the platform to show up, then make sure that the elevator is ranked after the object it is picking up from in the model tree (the elevator must be lower down in the tree).
The elevator does not connect itself to a navigator by default. This means that travel tasks will not be performed. Instead, all traveling is done using offset travel.
Context
Since the main distinction of an elevator is that it only moves along its z axis, this object can be used for any purpose in which you want the object to only travel along one axis.
States
This object follows TaskExecuter states.
Properties pages
Breaks
Collision
Triggers
Labels
General