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Sink   

The sink is used to destroy flowitems that are finished in the model. Once a flowitem has traveled into a sink, it cannot be recovered. Any data collection involving flowitems that are about to leave the model should be done either before the flowitem enters the sink or in the sink's OnEntry trigger.

Details

The sink is a sub-class of the FixedResource. It receives flowitems always, and either destroys them as soon as they enter, or recycles them back to the flowitem bin. Since it destroys all flowitems it receives, the sink does not have any sendto logic in its Flow tab.

States

The sink does not implement any states. Refer instead to its input statistics.

Properties pages

sink
Flow
Triggers
Labels
General



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FlexSim 2016.1