Conveyor objects are now a separate, distinct category in the FlexSim Library. Glancing at the Library under the Conveyors group, you'll see all of the new objects.
The following table will provide a high-level overview of these objects. The categories and objects are presented in the same order as they appear in the Library.
Name and Icon | Description | Appearance |
---|---|---|
Straight Conveyor |
The Straight Conveyor can simulate conveyor belts or roller conveyors. As its name suggests, this conveyor has a straight shape. | |
Curved Conveyor |
The Curved Conveyor is another object that can simulate conveyor belts or roller conveyors. Unlike the Straight Conveyor, this conveyor has a curved shape with varying radius settings. | |
Join Conveyors |
Join Conveyors acts more like a tool than an object. Use it to create a curved conveyor connecting two conveyor sections. | |
Decision Points |
You can use a Decision Point to build logic into your conveyor system. Decision Points can also be linked to a Merge Controller to notify it when a released slug has cleared designated points in the system. | |
Photo Eye |
Photo Eyes are similar to Decision Points in that they act as a sensor on the conveyor. However, whereas a Decision Point will fire on every passing item, Photo Eyes function like real-life photo eyes. They will only clear if there is a gap between items on the conveyor. You can also define a block and/or clear time so the respective trigger will only fire if the Photo Eye is continuously blocked/cleared for a defined duration of time. | |
motor |
motors can be used to control whether the conveyor systems are on or off at a given time. The motor can also be used to sync dog gaps on a power and free chain loop when simulating a Power and Free conveyor system. | |
Merge Controller |
The Merge Controller is an object that can control how different conveyor lanes merge together. Use the Merge Controller to define a lane release strategy for the merge. |
In addition to these objects which are available in the FlexSim Library, there are three additional conveyor objects you should be aware of: Transfers, Entry Transfers, and Exit Transfers. These objects are not available in the FlexSim library but are automatically created whenever you connect conveyors to other objects:
Name | Description | Appearance |
---|---|---|
Transfers |
Transfers are connections from one conveyor to another. They can affect how an item is transferred between conveyors. | |
Entry Transfers |
Entry Transfers are connections from a non-conveyor object (such as a Source or other Fixed Resource) to a conveyor object. They can affect how an item is transferred to a conveyor. | |
Exit Transfers |
Exit Transfers are connections from a conveyor to a non-conveyor object (such as a Sink or other Fixed Resource) to a conveyor object. Exit Transfers have the ability to send for a transport, or in other words, a Task Executer to pick up items and deliver them to another object. Task Executers can pick up items from a particular point on the Exit Transfer or a range of possible points along an Exit Transfer. |
The subsequent sections of the chapter will explain how to use these objects to create complex conveyor systems in your simulation model.