This code does not appear to change the stay time of the items in the processor for the global modeling tutorial:
Object object = param(1);
int painttime = 0;
for(int index = 1; index < object.first.subnodes.length; index++) { if(object.first.subnodes[index].type == 1) { painttime += exponential(0.0, 20.0, 0); } else { painttime += exponential(0.0, 14.0, 0); } } return painttime;
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